Wednesday 5 January 2011

Exodus - Preview







Here's a preview of five images from my recent "Exodus" project. Named in reference to Edward Castronova's book, "Exodus to the Virtual World." 
I began with heavily constructed images, aiming to create a sense of loss. I wanted to remove elements of personality to suggest that these people are actually elsewhere, the brightly lit screens of the computing devices then act as windows to this other place. 


The last two images were taken later on when my work moved away from being so constructed and began looking at behavior in real time. They are obviously very close to the work of Robbie Cooper but I hoped to display more of my ideas. I was still looking into to how we are removed from our physical location when playing games and are absorbed by them. I kept a reference to the screen with the use of a reflection in the eyes as an attempt to link with the earlier images but either way, they lead me nicely onto my next project, which I hope to base around how we develop relationships whilst playing games, particularly on local multiplayer. 


Here is a early test for my next project - http://www.youtube.com/watch?v=xVBZuNbD9EI
I realised many of my relationships with close friends had started through playing games together and now want to find a way I can turn that simple idea into a photography/video project. 

Sunday 7 November 2010

GET TED.

This talk from a slightly odd guy really helped me clear up some of the ideas I have swirling around for my dissertation.

Stick with it, it's starts off a bit slowly about money but it's a really good introduction into the area I'm currently reading around and writing about.


Found this and dozens of other awesome talks on TED.com :D

Saturday 23 October 2010

Exodus update.



Since my last post was a bit wordy, here are some images that look fairly similar to what I imagine my first shot will look like. 


My housemate Ed pointed them out after helping me with a test shoot.



Washed Up: Adam Simms.

Similarities:


- Nudes in urban landscapes. 
- Isolated/cold tone.
- Night scenes to make use of unnatural lighting.


What I want to lose:


- Architecture, focus it down.
- HDR look.


What I want to add:


- Technology theme.
- Larger bodies in the frame.

Thursday 21 October 2010

Warning - May contain arty bullshit.

Thought I would let everyone have a look at my initial proposal for my current project. This is a really long module that lasts all the way until the end of term, so it warrants a fairly detailed and deep subject. 


If you have time, have a read and let me know what you think.
Feedback helps more than you know! 



Exodus.

“You and I may not join them in this choice. Regardless, their exodus, because of its sheer size, will affect us all.” Edward Castronova 2007.

Virtuality is something that concerns us all. Even if you have managed to avoid the onset of the digital revolution, some aspect of it has likely already affected your existence. Virtual reality is often associated with 3D headsets and laboratories filled with screens and speakers but in truth it is not purely science that has led the way in creating entire new worlds. Entertainment companies have stealthily formed their own realities and persuaded millions of people to leave the physical world behind for hours at a time. These newly formed populations live in constructed worlds, designed specifically to appeal to our human nature.  The virtual worlds are modelled after the physical, containing thousands of other citizens, complex trade economies and have even developed their own language.
Not all online worlds are based on gaming, the worldwide phenomenon that is Facebook and all the other social networking tools, have started a revolution that blurs the line between virtual and physical relationships. They have changed the way millions communicate and maintain friendships, yet I see social networking in the same vein as persistent online games. It’s a means to exist digitally and away from the outside world.

I named this project Exodus in reference to Edward Castronova’s book “Exodus to the virtual world” Castronova is a doctor of economics and studies social interactions with virtual worlds and their relation to the “real world.” This connection between the virtual and the physical may seem un-important but when you consider the effect of millions of hours disappearing into the unreal, it suddenly becomes an issue worth our attention.

My goal is not to explore or represent these virtual worlds but to visually address the effect they may have on our physical reality, feelings and relationships. I agree with Castronova’s predictions of a huge change in society as virtual worlds become more and more popular. In economics it has long been agreed that people flock to the things that are fun and cheap. Virtual worlds are exactly this. What I want to express in this work is the world and body that is left behind. The mind may be entertained in another reality but the real world and body still remain on the outside.


My work will be constructed to be a representation of what is left behind. My imagery will consist of humans interacting with computers. (windows to the virtual world) How I direct the models to react with the computers will be the key to expressing my ideas. I may even incorporate landscapes to help create the sense that what we are looking at is a shell, an unwanted and abandoned body that is not relevant to the mind’s reality.
I will also attempt to put this in a social context. This is important, as one of the key reasons for the online world’s effectiveness is the social experience it offers.

I hope this work will question what the current state of social interaction is and if our virtual existence is at the expense of the physical. 

Saturday 16 October 2010

Are you sitting comfortably...


This Thursday saw the end of my first brief as a 3rd year. Scary!
As I quickly described in my last post, the brief was based around creating images that could fit into a another photographers series. The challenge was set by a visiting lecturer named Mishka Henner and finished with a group critique with the rest of the year, my tutor and himself. 


The brief wasn't just about copying another artist but an exercise in fully understanding a body of work. We were encouraged to pick a photographic monograph that we felt was in tune with what we plan on exploring throughout the rest of this term. After scouring the library for a book that had some kind of basis in contemporary technology I left empty handed. We were also told that if we wanted, we could use magazine or editorial spreads that contain reasonable bodies of work so that's what I did. 


I had recently discovered a magazine called Amusement, a French magazine that combines video gaming, fashion and geek culture into a new genre, "digital culture" or what it's creator often describes as "digital leisure."




The magazine is slowly establishing itself but I've yet to get my hands on an issue or find somewhere that stocks an English version (which I'm starting to doubt exists) 

A few sets of images from the magazine are up and available on the website. I went for the one I thought would challenge me but also be possible to recreate in a week. 


So here is the second of the two images I created for this brief.


And like my last post, here is another shot from Elène Usdin's series Fair eTale, so you can compare. 




So, how did I do... 
I'm hoping your answer is "not too bad but..." because I'd agree. 
There are things I like about the two images and things I don't, but the main thing that prevents me from giving myself an internal hi five is that I didn't shoot on location or build a set in the studio. Both images would have been much more successful if I'd had that opportunity. 

I did consider hashing something together in the week we had but honestly I didn't want to make life harder by leaving the studio just for a backdrop that sort of looked right. I wanted a decadent, regal looking stately home but since I couldn't magic one up in time I decided to lose the background all together. Do I regret that decision... maybe, but hopefully being able to explain myself in the crit saved me a little. 

Since this series was based on a light hearted and playful fairy-tale by the photographer it didn't require a whole lot of analysis which hampered my presentation slightly (Mishka is quite serious) but it didn't go so badly. 
I tried something I'm not very experienced with (fashion editorial) and came out with two images that I quite like. All though they don't fit seamlessly into the original series by Elène Usdin visually, I think the idea is there. The cables and connectors create a sense of older technology taking revenge. 



p.s. I've now added an unedited shot from the first shoot to my last post.
I don't often do much post processing but hey, you only live once... 


Tuesday 12 October 2010

New Shoot.


Quick upload of my latest shot.
Part of my current brief to create and image that could be part of another Photographers series.


Here is an image from the collection I chose, just for comparison.


Elene Usdin - Far-e-tale.
For Amusement magazine




Edit: Just as a little extra, here is the original shot. 
Might not seem liked I changed a lot but took me about an hour to get what I wanted. Plus, the actual image is about A1 sized. Subtle differences are lost on uploaded jpegs. 






If you take anything away from this, let it be that Susie is too tanned... 

Thursday 22 July 2010

Holiday Mode.

Well I seem to have slipped back into the habit of not posting for weeks at a time. This is bad, must try harder!
I've fallen into my normal summer break slump, I'm hardly shooting and losing all the focus I gained in the second year.

So...
  • I've started planning adjustments to my website. Tomorrow will probably be spent fiddling with that.
  • I'm going to start shooting crap. Hopefully I'll find something I want to experiment with.
  • I'll also start blogging at least once a week, even if I've done nothing. Should help me wake up and realise I'm doing nothing.
And on the subject of doing nothing, Most of this week has been spent finding things to pass the time.
My job hunting has been quite unsuccessful so far, resulting in silly amounts of free time.

I've managed to fill most of it with movies, games and a teeny bit of socialising. 

Highlights:

Inception - GO SEE IT, now!



Alien Swarm - Completely free game from Valve (the half life guys), I suggest you download steam and give it a go. Well, apart from you mac owners, apparently your not invited to the party.



Battlefield Bad Company 2 - This game has been my biggest distraction for months now. If you've played it you'll probably understand why. I rarely stick with xbox games for more than a few weeks but this game is something special.

It's a shooter unlike any other. It's unpredictable, hilarious, satisfying, exciting and incredibly cinematic for an online game. If you play or think you might, my gamertag is Joooooooosh 
(thats 8 o's for those too lazy to count) 






Sunday 13 June 2010

Freedom!



Bring on the summer! 

Last week was the end of my second year. That’s right, only one more year as a student (unless I go for the MA) this terrifies me but at the same time is very exciting. 

I have to say that after just two days of work experience, the prospect of life without uni and the idea of having to work for a living is a lot less daunting.
I feel a more connected to where I want to be and I’ve gained confidence in my ability to make something of myself. If just two days working with a professional has had this kind of effect, I can’t wait to see what happens if get something longer during the summer.

Speaking of work experience, I’m still waiting to get permission and ask a few more questions before I put all my behind the scenes stuff up on here, so should have it up before the end of the week.

This week:
I had a great trip to see some friends in Durham but since I got back I’ve basically been sat around waiting to go home.

Apart from watching the whole series of Luther and finding out video games aren’t as fun without deadlines looming, I’ve been going through my portrait work and trying to plan more.

Here are two shots of my friend Sam who I stayed with in London, I didn’t take my reflector which is frustrating (yes I'm talking to you annoying shadow!) but I really quite like the first shot. 





Friday 28 May 2010

Work Experience.


Amazing! More info and shots coming when I get back from London. 


www.adrianweinbrecht.com - the photographer I had the chance to spend some time with. 


Adrian and the people he works with were all brilliant and I loved every second. 


See you soon! 

Saturday 15 May 2010

On a personal note...

Since the website is now up and running, I think I need to change how I use this blog a little. 
I'll carry on posting bits of my work since not everything will make it to the website but I'm going to start throwing in a few personal things into the mix. 


This evening was spent watching Iron Man 2 again. It's no secret that I love mindless action films and as far as that genre goes, it doesn't get much better than Iron Man. Amazing technology, sexy cars and even sexier ladies! Can't ask for much more really. Thought I'd give you a look at Scarlett Johansson rather than the obvious shot of Iron man, hope you appreciate it... 


The next thing that is playing on my mind is Read Dead Redemption.
If you know me at all you will know I'm addicted to xbox, it's not such a productive use of my time but that doesn't mean it's not enjoyable. 
This game is out in about week and I cannot wait! I'm guessing it's set to be  the game of the year, considering it's made by the same studio that kicks out the iconic GTA games, I don't think I'll be proven wrong. 


Go have a look at some of these videos, especially if you still wish you could be a cowboy... 
http://www.youtube.com/watch?v=MEMxSUGZ6TU
http://www.youtube.com/watch?v=x1xw8Kaeq8I


Enjoy. 

Sunday 9 May 2010

Website up and running!


After a lot of blood sweat and googling, my site is finally done. 


www.joshbrown.co.uk



I kept it simple, not just because it's my first time but because I'm not a fan of flash sites really.


I also think that you need to pay attention to iPhones and iPads as well as other smart phones. Even if flash does work on these handsets, the sites are often designed for desktops which are controlled by mice and have large screens. This obviously causes usability issues when trying to view websites on something small and controlled by clumsy fingers.


So, welcome to my everything friendly website (as far as I know)


It's still a bit of a work in progress, I'm learning as I go and obviously more (and hopefully better) images will be added as they are completed. 


Next job, beat all the other JB's to the top of google! 


p.s. Just realised I let you see my bookmarks in safari... ahh well, gives you a good idea of what I use the web for.